Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7287
?
5624
?
7274
?
6249
?
3073
?
15266
?
11867
?
16230
?
9513
?
2614
Total damage to objectives
1482
15780
913
501
539
4696
33405
5005
5751
2818
Total damage to buildings
0
0
913
501
539
4476
440
3143
2248
819
Total damage shielded
0
0
0
0
387
0
0
0
0
0
Total heals on teammates
0
0
0
0
450
0
0
0
0
891

Abilities usage

in numbers

Light Binding (Q)

33xpressed

Prismatic Barrier (W)

13xpressed

Lucent Singularity (E)

54xpressed

Final Spark (R)

1xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23690 Matches)
?
?
52.3% WR(14957 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Zilean
0.00KDA5.00
0.00%Kill Participation0.22%
18Vision Score31
3,073Damage Dealt2,614
20Max CS Advantage6
12CS in First 10 Minutes10
1Max Level Lead1
Blue23,511G
Difference+13,658G
Red37,169G
?
4,409G
?
5,441G
?
4,575G
?
5,006G
?
4,080G
3,834G
3,838G
3,349G
1,963G
674G
8,243G
?
9,279G
?
7,924G
?
6,969G
?
4,754G
?