Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
36020
?
32574
?
16080
?
31744
?
20902
?
24616
?
32413
?
33710
?
30742
?
20962
Total damage to objectives
14070
38770
5972
3605
1645
21369
39804
25991
8436
1686
Total damage to buildings
12980
53
3889
3276
451
9981
3216
3325
6268
1686
Total damage shielded
0
0
0
0
1655
0
0
0
0
0
Total heals on teammates
0
0
0
0
1483
0
0
0
0
0

Abilities usage

in numbers

Decimate (Q)

88xpressed

Crippling Strike (W)

93xpressed

Apprehend (E)

25xpressed

Noxian Guillotine (R)

7xpressed

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Darius

Summoner spell

Most popular spells
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?
49.4% WR(19039 Matches)
?
?
53.5% WR(1870 Matches)
Best starting option
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Time target@ 4 min
Early game
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?
?
54.07% WR3,476 Matches
Core build
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?
?
?
?
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Full build

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Darius
?
Illaoi
15.00KDA1.00
0.35%Kill Participation0.29%
42Vision Score24
24,616Damage Dealt36,020
10Max CS Advantage73
47CS in First 10 Minutes47

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead3
Blue58,530G
Difference+11,214G
Red69,744G
?
15,970G
?
10,979G
?
11,320G
?
10,462G
?
9,799G
1,462G
4,101G
2,904G
3,402G
2,269G
14,508G
?
15,080G
?
14,224G
?
13,864G
?
12,068G
?