Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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35244
?
25135
?
21753
?
7990
?
15886
?
28483
?
16769
?
28481
?
24716
?
24001
Total damage to objectives
8420
3396
2676
3597
1184
51913
51963
22471
8221
9482
Total damage to buildings
4230
1982
2676
1827
967
11977
2292
6675
3199
3675
Total damage shielded
0
0
0
0
0
0
0
0
633
0
Total heals on teammates
0
0
0
0
0
0
0
0
1296
0

Abilities usage

in numbers

Bloodlust (Q)

54xpressed

Mocking Shout (W)

22xpressed

Spinning Slash (E)

117xpressed

Undying Rage (R)

7xpressed

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Tryndamere

Toughest Matchups

These champions counter Aatrox
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Sett
58.1%
248 Matches
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Malphite
57.9%
401 Matches
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Mordekaiser
54.4%
366 Matches
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TahmKench
54.2%
212 Matches
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Chogath
53.6%
211 Matches
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Darius
52.9%
378 Matches
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Nasus
52.6%
287 Matches
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Volibear
51.9%
239 Matches
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Yone
51.7%
174 Matches
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DrMundo
51.2%
250 Matches
Error fetching data

Summoner spell

Most popular spells
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?
50.6% WR(6151 Matches)
?
?
52.0% WR(1335 Matches)
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?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
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?
?
53.24% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Tryndamere
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Yorick
13.00KDA1.67
0.43%Kill Participation0.59%
16Vision Score17
28,483Damage Dealt35,244
94Max CS Advantage0
76CS in First 10 Minutes53

Minions have varying gold values depending on their type, and the CS gap results in an approximate 442 gold in your favor.

You could use this early advantage to purchase items like:

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?
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3Max Level Lead1
Blue52,806G
Difference+14,635G
Red67,441G
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11,589G
?
12,747G
?
12,210G
?
8,285G
?
7,975G
5,773G
1,699G
902G
5,987G
3,672G
17,362G
?
11,048G
?
13,112G
?
14,272G
?
11,647G
?