Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23890
?
5711
?
11579
?
6465
?
9869
?
7880
?
5328
?
11524
?
12479
?
3421
Total damage to objectives
10842
36597
1344
3877
3757
6662
11604
2700
1723
353
Total damage to buildings
6642
2345
1344
2431
1893
501
0
0
616
353
Total damage shielded
0
0
0
0
379
0
0
0
0
0
Total heals on teammates
0
0
0
0
2619
0
0
0
0
192

Abilities usage

in numbers

Double Up (Q)

44xpressed

Strut (W)

29xpressed

Make It Rain (E)

17xpressed

Bullet Time (R)

1xpressed

?

Miss Fortune

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
51.8% WR(32410 Matches)
?
?
50.2% WR(7602 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Miss Fortune
?
Caitlyn
1.50KDA5.00
0.21%Kill Participation0.56%
11Vision Score6
6,465Damage Dealt12,479
10Max CS Advantage13
72CS in First 10 Minutes67

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in your favor.

You could use this early advantage to purchase items like:

?
1Max Level Lead1
Blue39,802G
Difference+7,077G
Red32,725G
?
10,563G
?
8,593G
?
7,362G
?
7,298G
?
5,986G
4,065G
1,598G
523G
673G
1,564G
6,498G
?
6,995G
?
6,839G
?
7,971G
?
4,422G
?