Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
13803
?
24021
?
31678
?
13481
?
15034
?
29713
?
10617
?
6486
?
39060
?
7066
Total damage to objectives
30840
51534
12231
9138
8869
4793
1975
3189
1626
104
Total damage to buildings
19172
1474
2932
6106
1139
2255
1975
0
1626
0
Total damage shielded
0
0
1501
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Chomp (Q)

122xpressed

Frozen Domain (W)

57xpressed

Pillar of Ice (E)

18xpressed

Subjugate (R)

7xpressed

?

Trundle

Toughest Matchups

These champions counter Aatrox
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Malphite
60.2%
329 Matches
?
Teemo
57.6%
269 Matches
?
Mordekaiser
55.5%
445 Matches
?
Gnar
53.8%
160 Matches
?
Ornn
52.7%
220 Matches
?
Chogath
52.2%
295 Matches
?
Yorick
52.2%
278 Matches
?
Sett
51.9%
320 Matches
?
Shen
51.5%
233 Matches
?
Volibear
49.7%
302 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(5043 Matches)
?
?
50.8% WR(3065 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.45% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
Quinn
1.57KDA3.83
0.26%Kill Participation0.74%
10Vision Score17
13,803Damage Dealt39,060
1Max CS Advantage73
36CS in First 10 Minutes67

Minions have varying gold values depending on their type, and the CS gap results in an approximate 595 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead3
Blue57,049G
Difference+6,020G
Red51,029G
?
12,451G
?
12,659G
?
12,414G
?
10,813G
?
8,712G
743G
4,677G
4,890G
4,672G
1,868G
13,194G
?
7,982G
?
7,524G
?
15,485G
?
6,844G
?