Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4619
?
3147
?
4685
?
3153
?
4479
?
6805
?
2849
?
6692
?
1127
?
1785
Total damage to objectives
4693
199
1709
1822
2544
0
8081
0
2076
578
Total damage to buildings
1083
199
0
1587
441
0
0
0
0
0
Total damage shielded
0
0
0
0
106
0
0
0
0
337
Total heals on teammates
0
0
0
0
0
0
0
0
0
1612

Abilities usage

in numbers

Aqua Prison (Q)

10xpressed

Ebb and Flow (W)

23xpressed

Tidecaller's Blessing (E)

9xpressed

Tidal Wave (R)

0xpressed

?

Nami

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
52.4% WR(22235 Matches)
?
?
49.8% WR(6277 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nami
?
Morgana
1.00KDA5.00
0.50%Kill Participation0.56%
5Vision Score4
1,785Damage Dealt4,479
2Max CS Advantage7
6CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue21,040G
Difference+3,821G
Red17,219G
?
4,907G
?
4,018G
?
5,089G
?
3,723G
?
3,303G
1,337G
277G
524G
789G
894G
3,570G
?
3,741G
?
4,565G
?
2,934G
?
2,409G
?