Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
19971
?
18570
?
29785
?
26401
?
12872
?
9742
?
9797
?
10995
?
16271
?
9574
Total damage to objectives
12222
63088
10445
14929
2385
384
20202
3527
824
1525
Total damage to buildings
9367
4750
6849
11724
535
0
282
2258
824
1525
Total damage shielded
0
612
2249
0
812
0
0
0
0
903
Total heals on teammates
0
0
0
0
0
0
0
0
0
3935

Abilities usage

in numbers

Sonic Wave / Resonating Strike (Q)

212xpressed

Safeguard / Iron Will (W)

200xpressed

Tempest / Cripple (E)

112xpressed

Dragon's Rage (R)

7xpressed

?

Lee Sin

Toughest Matchups

These champions counter Aatrox
?
Volibear
58.7%
356 Matches
?
Briar
58.4%
394 Matches
?
Zac
58.3%
312 Matches
?
Warwick
57.4%
751 Matches
?
Elise
57.0%
309 Matches
?
Nocturne
56.3%
853 Matches
?
Karthus
56.2%
153 Matches
?
Sejuani
55.8%
231 Matches
?
Rammus
55.6%
153 Matches
?
XinZhao
55.4%
354 Matches

Skill path

Most popular ability leveling order
?
P
Flurry
?
Q
Sonic Wave / Resonating Strike
1
4
5
7
9
?
W
Safeguard / Iron Will
2
8
10
12
13
?
E
Tempest / Cripple
3
14
15
17
18
?
R
Dragon's Rage
6
11
16

Summoner spell

Most popular spells
?
?
46.6% WR(17848 Matches)
?
?
42.5% WR(602 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
47.15% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lee Sin
?
Jarvan IV
10.00KDA0.83
0.50%Kill Participation0.67%
6Vision Score16
18,570Damage Dealt9,797
26.7Max CS Advantage8.1
0CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead1
Blue60,517G
Difference+13,132G
Red47,385G
?
12,000G
?
12,091G
?
13,704G
?
13,646G
?
9,076G
727G
3,305G
5,599G
1,566G
1,935G
11,273G
?
8,786G
?
8,105G
?
12,080G
?
7,141G
?