Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
15444
?
13116
?
14124
?
14123
?
7834
?
24253
?
10409
?
19011
?
40792
?
6111
Total damage to objectives
6982
34563
2333
185
390
2919
16317
2290
18665
607
Total damage to buildings
3615
4975
2044
0
0
2919
239
2290
18665
607
Total damage shielded
0
0
0
0
0
0
0
430
0
2338
Total heals on teammates
0
0
0
0
436
0
0
369
0
13193

Abilities usage

in numbers

Decimate (Q)

44xpressed

Crippling Strike (W)

105xpressed

Apprehend (E)

17xpressed

Noxian Guillotine (R)

6xpressed

?

Darius

Summoner spell

Most popular spells
?
?
49.4% WR(19395 Matches)
?
?
52.9% WR(2157 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.93% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Darius
?
Zed
1.00KDA2.57
0.45%Kill Participation0.43%
13Vision Score10
15,444Damage Dealt24,253
44Max CS Advantage4
72CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue46,559G
Difference+6,525G
Red53,084G
?
10,989G
?
11,158G
?
9,440G
?
9,099G
?
5,873G
506G
2,241G
728G
5,035G
2,497G
11,495G
?
8,917G
?
10,168G
?
14,134G
?
8,370G
?