Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
37076
?
74775
?
20687
?
25273
?
17207
?
36487
?
25371
?
42250
?
18993
?
12573
Total damage to objectives
10316
83932
11949
28583
4553
20365
12374
13082
15500
4808
Total damage to buildings
6218
1047
1367
6111
1963
18240
1232
3321
9223
2016
Total damage shielded
0
0
0
0
2752
0
0
0
0
3184
Total heals on teammates
0
0
0
722
0
0
0
0
0
0

Abilities usage

in numbers

Lay Waste (Q)

619xpressed

Wall of Pain (W)

27xpressed

Defile (E)

162xpressed

Requiem (R)

14xpressed

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Karthus

Toughest Matchups

These champions counter Aatrox
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Nocturne
59.8%
249 Matches
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Diana
55.4%
213 Matches
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Khazix
52.1%
267 Matches
?
Viego
49.6%
349 Matches
?
Amumu
48.8%
260 Matches
?
Warwick
47.8%
209 Matches
?
Shaco
46.1%
191 Matches
?
Kayn
45.6%
228 Matches
?
LeeSin
44.2%
154 Matches
?
JarvanIV
43.9%
189 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.1% WR(2853 Matches)
?
?
49.0% WR(2312 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
49.66% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Karthus
?
Evelynn
4.10KDA1.73
0.77%Kill Participation0.35%
36Vision Score34
74,775Damage Dealt25,371
110Max CS Advantage4
5CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in your favor.

You could use this early advantage to purchase items like:

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3Max Level Lead1
Blue82,537G
Difference+3,043G
Red85,580G
?
16,708G
?
22,703G
?
16,953G
?
14,356G
?
11,817G
5,952G
7,500G
4,934G
161G
504G
22,660G
?
15,203G
?
21,887G
?
14,517G
?
11,313G
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