Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11349
?
9163
?
11084
?
12906
?
6547
?
11289
?
7128
?
12454
?
11025
?
4128
Total damage to objectives
2007
19536
5481
3490
1801
6633
21507
801
2969
0
Total damage to buildings
2007
203
4320
3233
1361
2830
4630
0
1009
0
Total damage shielded
0
0
0
0
0
0
0
0
0
185
Total heals on teammates
0
0
0
0
161
0
0
0
0
148

Abilities usage

in numbers

Leap Strike (Q)

25xpressed

Empower (W)

30xpressed

Counter Strike (E)

28xpressed

Grandmaster-at-Arms (R)

6xpressed

?

Jax

Toughest Matchups

These champions counter Aatrox
?
DrMundo
59.6%
510 Matches
?
Nasus
59.6%
403 Matches
?
Warwick
59.0%
173 Matches
?
Illaoi
58.9%
326 Matches
?
Chogath
58.6%
442 Matches
?
TahmKench
58.4%
341 Matches
?
Sion
57.5%
252 Matches
?
Aatrox
56.2%
324 Matches
?
Ornn
55.4%
258 Matches
?
Malphite
55.1%
514 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
47.4% WR(13145 Matches)
?
?
49.7% WR(3838 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jax
?
Darius
1.25KDA0.80
0.25%Kill Participation0.31%
7Vision Score9
11,349Damage Dealt11,289
1Max CS Advantage49
46CS in First 10 Minutes58

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue32,961G
Difference+3,246G
Red29,715G
?
5,812G
?
7,311G
?
7,548G
?
6,393G
?
5,897G
828G
1,315G
1,617G
179G
963G
6,640G
?
5,996G
?
5,931G
?
6,214G
?
4,934G
?