Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20401
?
9379
?
18980
?
26792
?
41915
?
32009
?
20039
?
19891
?
29139
?
10551
Total damage to objectives
9282
66791
5555
9162
3470
2188
6160
5195
4221
1108
Total damage to buildings
4838
6357
5555
6095
1022
2188
0
4251
2496
1108
Total damage shielded
0
0
0
0
3343
0
0
0
0
531
Total heals on teammates
0
0
0
0
0
0
0
0
0
380

Abilities usage

in numbers

Light Binding (Q)

63xpressed

Prismatic Barrier (W)

40xpressed

Lucent Singularity (E)

143xpressed

Final Spark (R)

11xpressed

?

Lux

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Illumination
?
Q
Light Binding
2
8
10
12
13
?
W
Prismatic Barrier
3
14
15
17
18
?
E
Lucent Singularity
1
4
5
7
9
?
R
Final Spark
6
11
16

Summoner spell

Most popular spells
?
?
49.5% WR(23732 Matches)
?
?
52.3% WR(14974 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Leona
8.25KDA0.58
0.70%Kill Participation0.23%
44Vision Score23
41,915Damage Dealt10,551
34Max CS Advantage1
25CS in First 10 Minutes14

Minions have varying gold values depending on their type, and the CS gap results in an approximate 211 gold in your favor.

You could use this early advantage to purchase items like:

?
?
4Max Level Lead1
Blue59,158G
Difference+9,226G
Red49,932G
?
9,754G
?
13,517G
?
10,998G
?
13,430G
?
11,459G
242G
2,583G
182G
2,290G
4,413G
9,996G
?
10,934G
?
10,816G
?
11,140G
?
7,046G
?