Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14827
?
38618
?
42287
?
15528
?
27041
?
36157
?
48435
?
14288
?
45339
?
29515
Total damage to objectives
10000
39004
13454
18437
12387
5296
25213
8638
16372
1811
Total damage to buildings
2750
0
3475
7729
1782
3527
4257
4800
3246
1188
Total damage shielded
0
0
0
0
3388
0
0
0
0
2293
Total heals on teammates
0
0
0
0
331
0
0
0
0
258

Abilities usage

in numbers

Head Rush (Q)

85xpressed

Blood Frenzy / Snack Attack (W)

174xpressed

Chilling Scream (E)

36xpressed

Certain Death (R)

12xpressed

?

Briar

Toughest Matchups

These champions counter Aatrox
?
MonkeyKing
56.7%
289 Matches
?
Nocturne
56.2%
650 Matches
?
Rammus
53.5%
200 Matches
?
JarvanIV
51.5%
373 Matches
?
Volibear
51.2%
293 Matches
?
Warwick
51.0%
647 Matches
?
Kayn
49.7%
660 Matches
?
Ekko
49.6%
272 Matches
?
Amumu
49.5%
564 Matches
?
Khazix
49.4%
484 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.9% WR(11931 Matches)
?
?
50.5% WR(309 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.07% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

Trusted by creators worldwide

Lorem ipsum dolor sit amet consect adipisicing possimus.

Creators on the platform
8,000+
Flat platform fee
3%
Uptime guarantee
99.9%
Paid out to creators
$70M

Become premium

To continue providing you with the best possible experience and support, we offer a Premium subscription. This subscription is essential for accessing advanced features and ensuring that we can deliver high-quality services tailored to your needs

Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Briar
?
Master Yi
2.75KDA1.83
0.56%Kill Participation0.54%
20Vision Score31
38,618Damage Dealt48,435
52.2Max CS Advantage4
1CS in First 10 Minutes9

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue113,099G
Difference+4,423G
Red108,676G
?
22,771G
?
22,619G
?
23,772G
?
22,159G
?
21,778G
1,111G
923G
2,847G
734G
654G
21,660G
?
23,542G
?
20,925G
?
21,425G
?
21,124G
?