Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
10924
?
12255
?
12177
?
20914
?
7570
?
39796
?
15120
?
24081
?
15076
?
22033
Total damage to objectives
604
2829
2527
2492
321
12031
67515
15832
15442
9216
Total damage to buildings
604
15
2527
2492
321
10552
2897
7638
2935
2796
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Blinding Assault (Q)

48xpressed

Heightened Senses (W)

12xpressed

Vault (E)

33xpressed

Behind Enemy Lines (R)

18xpressed

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Quinn

Toughest Matchups

These champions counter Aatrox
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Malphite
58.6%
198 Matches
?
Darius
48.8%
160 Matches
?
Garen
44.6%
168 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.2% WR(4108 Matches)
?
?
47.8% WR(247 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.24% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Quinn
?
Veigar
0.71KDA4.00
0.42%Kill Participation0.50%
15Vision Score22
10,924Damage Dealt39,796
4Max CS Advantage68
67CS in First 10 Minutes72

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead3
Blue48,959G
Difference+15,263G
Red64,222G
?
8,689G
?
9,903G
?
10,975G
?
11,927G
?
7,465G
6,781G
3,758G
3,971G
823G
1,576G
15,470G
?
13,661G
?
14,946G
?
11,104G
?
9,041G
?