Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5733
?
3978
?
5332
?
10302
?
2956
?
7082
?
8543
?
13087
?
6657
?
2818
Total damage to objectives
138
3132
588
731
465
4328
25742
3750
1091
694
Total damage to buildings
138
41
588
624
465
2588
0
3750
726
277
Total damage shielded
0
0
0
0
763
0
0
0
0
309
Total heals on teammates
0
0
0
0
3114
0
0
0
0
5238

Abilities usage

in numbers

Blinding Assault (Q)

24xpressed

Heightened Senses (W)

3xpressed

Vault (E)

13xpressed

Behind Enemy Lines (R)

2xpressed

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Quinn

Toughest Matchups

These champions counter Aatrox
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Malphite
58.6%
203 Matches
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Darius
47.3%
165 Matches
?
Garen
43.9%
173 Matches
Error fetching data

Summoner spell

Most popular spells
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?
50.3% WR(4232 Matches)
?
?
47.6% WR(254 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.46% WR3,476 Matches
Core build
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?
?
?
?
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Full build

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Quinn
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Malphite
0.40KDA6.00
0.25%Kill Participation0.38%
6Vision Score3
5,733Damage Dealt7,082
17Max CS Advantage13
74CS in First 10 Minutes71

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead2
Blue25,464G
Difference+3,004G
Red28,468G
?
4,665G
?
5,688G
?
4,961G
?
6,173G
?
3,977G
1,370G
494G
1,747G
741G
134G
6,035G
?
6,182G
?
6,708G
?
5,432G
?
4,111G
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