Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
54978
?
31086
?
35403
?
42358
?
15785
?
41862
?
48794
?
55264
?
33788
?
48373
Total damage to objectives
18811
56867
12036
32696
8892
5742
52849
8420
6665
3560
Total damage to buildings
5387
1292
5336
7162
1195
5026
0
5459
5640
443
Total damage shielded
91
0
0
0
0
0
0
0
0
5238
Total heals on teammates
0
0
0
0
0
0
0
0
300
0

Abilities usage

in numbers

Orb of Deception (Q)

100xpressed

Fox-Fire (W)

78xpressed

Charm (E)

63xpressed

Spirit Rush (R)

57xpressed

?

Ahri

Toughest Matchups

These champions counter Aatrox
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Neeko
60.1%
173 Matches
?
Kayle
58.9%
180 Matches
?
Anivia
55.4%
363 Matches
?
Ziggs
54.7%
159 Matches
?
Malzahar
53.4%
1073 Matches
?
Lux
52.9%
1236 Matches
?
Veigar
52.8%
1254 Matches
?
Syndra
51.4%
1474 Matches
?
Naafiri
51.2%
250 Matches
?
Vladimir
50.8%
667 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(24104 Matches)
?
?
50.2% WR(5893 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.19% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ahri
?
Viktor
2.20KDA1.11
0.39%Kill Participation0.45%
32Vision Score14
35,403Damage Dealt55,264
1Max CS Advantage66.6
40CS in First 10 Minutes56

Minions have varying gold values depending on their type, and the CS gap results in an approximate 307 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue78,141G
Difference+3,883G
Red74,258G
?
13,754G
?
16,150G
?
15,155G
?
21,886G
?
11,196G
2,270G
2,340G
257G
5,632G
1,422G
11,484G
?
18,490G
?
15,412G
?
16,254G
?
12,618G
?