Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11789
?
6335
?
12056
?
7611
?
3976
?
10051
?
13061
?
10981
?
5649
?
3827
Total damage to objectives
1152
25270
2546
448
125
7491
9477
11293
2809
624
Total damage to buildings
1152
0
2546
0
0
5163
728
2038
1769
336
Total damage shielded
0
0
0
0
1243
0
0
0
0
515
Total heals on teammates
0
36
0
0
803
0
0
0
0
244

Abilities usage

in numbers

Tumble (Q)

54xpressed

Silver Bolts (W)

0xpressed

Condemn (E)

17xpressed

Final Hour (R)

5xpressed

?

Vayne

Toughest Matchups

These champions counter Aatrox
?
Garen
51.9%
156 Matches
?
Darius
50.5%
186 Matches

Skill path

Most popular ability leveling order
?
P
Night Hunter
?
Q
Tumble
1
4
5
7
9
?
W
Silver Bolts
2
8
10
12
13
?
E
Condemn
3
14
15
17
18
?
R
Final Hour
6
11
16

Summoner spell

Most popular spells
?
?
51.5% WR(16954 Matches)
?
?
50.4% WR(4491 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.38% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Vayne
?
Urgot
0.60KDA1.67
0.30%Kill Participation0.26%
7Vision Score9
11,789Damage Dealt10,051
6Max CS Advantage33
52CS in First 10 Minutes57

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead3
Blue28,959G
Difference+5,986G
Red34,945G
?
5,658G
?
5,204G
?
7,236G
?
6,261G
?
4,600G
2,340G
2,211G
1,208G
316G
89G
7,998G
?
7,415G
?
8,444G
?
6,577G
?
4,511G
?