Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14429
?
8763
?
12612
?
15298
?
9764
?
35767
?
9938
?
24709
?
5303
?
1998
Total damage to objectives
8612
10968
6177
1269
2018
17387
36862
16928
7650
1864
Total damage to buildings
1757
0
3223
441
1303
11966
3534
7263
5598
1735
Total damage shielded
0
0
0
0
0
0
0
0
0
340
Total heals on teammates
0
0
0
0
0
0
0
0
0
69

Abilities usage

in numbers

Bone Skewer (Q)

62xpressed

Ghostwater Dive (W)

44xpressed

Phantom Undertow (E)

30xpressed

Death From Below (R)

7xpressed

?

Pyke

Summoner spell

Most popular spells
?
?
48.9% WR(17669 Matches)
?
?
44.7% WR(957 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.82% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Pyke
?
Tahm Kench
3.00KDA0.20
0.60%Kill Participation0.03%
44Vision Score17
9,764Damage Dealt1,998
20Max CS Advantage3
7CS in First 10 Minutes8
3Max Level Lead0
Blue39,326G
Difference+12,012G
Red51,338G
?
7,911G
?
6,051G
?
8,050G
?
8,983G
?
8,331G
6,730G
5,645G
3,021G
462G
2,922G
14,641G
?
11,696G
?
11,071G
?
8,521G
?
5,409G
?