Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24741
?
37285
?
53499
?
46406
?
10720
?
43959
?
22202
?
19177
?
19555
?
26589
Total damage to objectives
8587
32927
24290
25163
1899
10122
41040
10695
24703
4630
Total damage to buildings
817
4835
9917
7071
721
4939
0
3867
3068
1154
Total damage shielded
0
0
0
0
1783
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Overload (Q)

286xpressed

Rune Prison (W)

94xpressed

Spell Flux (E)

266xpressed

Realm Warp (R)

5xpressed

?

Ryze

Toughest Matchups

These champions counter Aatrox
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Ahri
54.3%
304 Matches
?
Veigar
53.8%
238 Matches
?
Malzahar
52.3%
199 Matches
?
Yone
51.5%
204 Matches
?
Syndra
51.1%
223 Matches
?
Lux
50.3%
193 Matches
?
Vladimir
49.5%
186 Matches
?
Yasuo
47.1%
272 Matches
?
Viktor
46.5%
172 Matches
?
Akali
46.5%
159 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.4% WR(7773 Matches)
?
?
58.4% WR(221 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.34% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ryze
?
Akali
3.71KDA1.20
0.55%Kill Participation0.31%
18Vision Score31
53,499Damage Dealt19,177
98Max CS Advantage4
73CS in First 10 Minutes59

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
4Max Level Lead1
Blue70,472G
Difference+6,103G
Red64,369G
?
11,589G
?
14,875G
?
17,050G
?
16,950G
?
10,008G
4,903G
2,746G
7,015G
4,957G
3,712G
16,492G
?
12,129G
?
10,035G
?
11,993G
?
13,720G
?