Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
27506
?
18387
?
16641
?
21124
?
41792
?
42155
?
27941
?
25927
?
34919
?
39668
Total damage to objectives
0
0
158
0
477
3733
2499
1053
4869
1867
Total damage to buildings
0
0
158
0
477
3733
2499
1053
4869
1867
Total damage shielded
0
0
1340
0
0
0
1483
0
0
0
Total heals on teammates
0
0
254
172
0
536
4336
0
0
0

Abilities usage

in numbers

Conquering Sands (Q)

35xpressed

Arise! (W)

107xpressed

Shifting Sands (E)

17xpressed

Emperor's Divide (R)

11xpressed

?

Azir

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Shurima's Legacy
Conquering Sands
Q
Conquering Sands
2
8
10
12
13
Arise!
W
Arise!
1
4
5
7
9
Shifting Sands
E
Shifting Sands
3
14
15
17
18
Emperor's Divide
R
Emperor's Divide
6
11
16

Summoner spell

Most popular spells
?
?
46.3% WR(4521 Matches)
?
?
44.6% WR(177 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
46.98% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Azir
?
Kai'Sa
2.46KDA5.44
0.71%Kill Participation0.75%
0Vision Score0
27,506Damage Dealt42,155
0Max CS Advantage0
25CS in First 10 Minutes44

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue62,139G
Difference+6,699G
Red68,838G
?
11,950G
?
11,847G
?
12,175G
?
11,754G
?
14,413G
4,372G
2,422G
305G
1,503G
1,903G
16,322G
?
14,269G
?
12,480G
?
13,257G
?
12,510G
?