Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
29847
?
12247
?
26448
?
15029
?
10432
?
12895
?
13193
?
14883
?
10804
?
11669
Total damage to objectives
24497
35394
3905
8611
7151
2715
9503
2494
4833
985
Total damage to buildings
5130
2140
3689
5254
1585
2715
365
1419
1432
144
Total damage shielded
0
0
0
0
2817
0
0
1315
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
841

Abilities usage

in numbers

Infected Bonesaw (Q)

127xpressed

Heart Zapper (W)

11xpressed

Blunt Force Trauma (E)

50xpressed

Maximum Dosage (R)

5xpressed

?

Dr. Mundo

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Summoner spell

Most popular spells
?
?
52.5% WR(10068 Matches)
?
?
52.3% WR(5201 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
53.43% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Dr. Mundo
?
Mordekaiser
1.00KDA4.00
0.22%Kill Participation0.46%
12Vision Score16
12,895Damage Dealt29,847
0Max CS Advantage56
48CS in First 10 Minutes80

Minions have varying gold values depending on their type, and the CS gap results in an approximate 614 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead1
Blue49,588G
Difference+10,119G
Red39,469G
?
9,745G
?
9,945G
?
11,808G
?
10,821G
?
7,269G
1,967G
581G
3,812G
3,298G
461G
7,778G
?
9,364G
?
7,996G
?
7,523G
?
6,808G
?