Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7001
?
4400
?
5486
?
4352
?
4929
?
14741
?
11370
?
9747
?
8447
?
4541
Total damage to objectives
2037
10512
679
2807
677
2037
13053
6779
1335
1537
Total damage to buildings
2037
52
679
0
0
2037
51
1921
1335
754
Total damage shielded
0
0
0
0
679
0
0
0
0
0
Total heals on teammates
0
0
0
0
86
0
0
0
0
0

Abilities usage

in numbers

Chomp (Q)

90xpressed

Frozen Domain (W)

45xpressed

Pillar of Ice (E)

16xpressed

Subjugate (R)

5xpressed

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Trundle

Toughest Matchups

These champions counter Aatrox
?
Nocturne
55.3%
152 Matches
?
Viego
54.7%
170 Matches
?
Amumu
46.9%
177 Matches
?
Warwick
46.7%
225 Matches
?
Kayn
44.5%
191 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(4995 Matches)
?
?
50.8% WR(3021 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.46% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Trundle
?
Gragas
2.33KDA11.00
0.88%Kill Participation0.50%
15Vision Score15
4,400Damage Dealt11,370
10Max CS Advantage10
0CS in First 10 Minutes5

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
0Max Level Lead1
Blue27,258G
Difference+7,633G
Red34,891G
?
4,861G
?
6,485G
?
5,132G
?
6,119G
?
4,661G
2,691G
906G
1,799G
1,210G
1,027G
7,552G
?
7,391G
?
6,931G
?
7,329G
?
5,688G
?