Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11377
?
25587
?
19081
?
19836
?
8456
?
15990
?
19939
?
43310
?
25229
?
22822
Total damage to objectives
7170
26839
4160
15597
829
7103
51181
8774
24729
6707
Total damage to buildings
304
2656
3182
14526
772
2821
1407
8702
12283
829
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
516
6532
0
0
0
0
0

Abilities usage

in numbers

Aqua Prison (Q)

42xpressed

Ebb and Flow (W)

75xpressed

Tidecaller's Blessing (E)

46xpressed

Tidal Wave (R)

11xpressed

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Nami

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
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P
Surging Tides
?
Q
Aqua Prison
3
14
15
17
18
?
W
Ebb and Flow
1
4
5
7
9
?
E
Tidecaller's Blessing
2
8
10
12
13
?
R
Tidal Wave
6
11
16

Summoner spell

Most popular spells
?
?
52.5% WR(21467 Matches)
?
?
49.8% WR(6100 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.87% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nami
?
Swain
2.00KDA2.57
0.55%Kill Participation0.47%
71Vision Score21
8,456Damage Dealt22,822
1Max CS Advantage6
12CS in First 10 Minutes12

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead1
Blue57,295G
Difference+10,353G
Red67,648G
?
9,329G
?
14,337G
?
11,748G
?
13,031G
?
8,850G
2,501G
790G
5,446G
2,222G
974G
11,830G
?
13,547G
?
17,194G
?
15,253G
?
9,824G
?