Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14595
?
8304
?
10431
?
13797
?
4561
?
11380
?
27913
?
26468
?
18859
?
22180
Total damage to objectives
3038
7483
1436
1555
928
7290
59855
5748
18628
4634
Total damage to buildings
3038
0
1436
328
0
7290
9687
4972
6244
1521
Total damage shielded
0
0
0
0
0
0
0
0
0
1198
Total heals on teammates
0
0
0
562
0
150
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

61xpressed

Deadly Flourish (W)

28xpressed

Captive Audience (E)

9xpressed

Curtain Call (R)

10xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45319 Matches)
?
?
49.5% WR(4133 Matches)
Error fetching data

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?
Jhin
?
Miss Fortune
9.50KDA0.57
0.53%Kill Participation0.36%
12Vision Score13
18,859Damage Dealt13,797
38Max CS Advantage1
59CS in First 10 Minutes39

Minions have varying gold values depending on their type, and the CS gap results in an approximate 384 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
3Max Level Lead1
Blue42,107G
Difference+11,760G
Red53,867G
?
10,630G
?
8,514G
?
8,216G
?
8,213G
?
6,534G
2,340G
6,416G
4,190G
2,300G
1,194G
8,290G
?
14,930G
?
12,406G
?
10,513G
?
7,728G
?