Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5215
?
2131
?
2635
?
3182
?
6068
?
4756
?
1642
?
3297
?
2675
?
2547
Total damage to objectives
0
10987
973
790
919
0
4847
733
0
74
Total damage to buildings
0
0
973
790
0
0
0
526
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
203
Total heals on teammates
0
0
0
0
139
0
0
0
0
498

Abilities usage

in numbers

Taste Their Fear (Q)

46xpressed

Void Spike (W)

26xpressed

Leap (E)

10xpressed

Void Assault (R)

0xpressed

?

Kha'Zix

Summoner spell

Most popular spells
?
?
49.4% WR(22255 Matches)
?
?
51.9% WR(378 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.23% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Kha'Zix
?
Nunu & Willump
1.00KDA5.00
0.50%Kill Participation0.71%
9Vision Score9
1,642Damage Dealt2,131
4Max CS Advantage17
0CS in First 10 Minutes3
1Max Level Lead1
Blue18,576G
Difference+3,230G
Red15,346G
?
3,180G
?
3,733G
?
3,797G
?
4,798G
?
3,068G
444G
702G
541G
1,893G
538G
3,624G
?
3,031G
?
3,256G
?
2,905G
?
2,530G
?