Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
14907
?
35934
?
33669
?
16703
?
15304
?
40464
?
13617
?
28825
?
13411
?
16082
Total damage to objectives
8974
92614
22806
5309
7095
2938
992
5220
1411
313
Total damage to buildings
8974
3372
6512
5309
5681
2938
169
5220
593
0
Total damage shielded
0
0
0
0
1102
0
0
0
0
0
Total heals on teammates
0
0
0
506
596
0
0
0
0
0

Abilities usage

in numbers

Baleful Strike (Q)

156xpressed

Dark Matter (W)

123xpressed

Event Horizon (E)

31xpressed

Primordial Burst (R)

15xpressed

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Veigar

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Summoner spell

Most popular spells
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?
52.5% WR(20676 Matches)
?
?
47.6% WR(2573 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.50% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Veigar
?
Ekko
1.75KDA1.50
0.33%Kill Participation0.45%
27Vision Score23
33,669Damage Dealt28,825
28Max CS Advantage26
44CS in First 10 Minutes61

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead3
Blue64,060G
Difference+11,389G
Red52,671G
?
11,213G
?
16,989G
?
13,838G
?
12,407G
?
9,613G
1,646G
7,180G
594G
3,278G
1,983G
12,859G
?
9,809G
?
13,244G
?
9,129G
?
7,630G
?