Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
26576
?
21941
?
37400
?
17557
?
16584
?
27241
?
4261
?
43161
?
11328
?
18583
Total damage to objectives
12658
47522
5233
12483
1185
4520
4420
3971
2768
2105
Total damage to buildings
4770
2672
3236
4162
1113
4520
0
3971
2768
1207
Total damage shielded
0
0
0
0
1157
0
0
0
0
1791
Total heals on teammates
0
0
0
0
0
0
0
0
520
0

Abilities usage

in numbers

Dancing Grenade (Q)

68xpressed

Deadly Flourish (W)

36xpressed

Captive Audience (E)

38xpressed

Curtain Call (R)

29xpressed

?

Jhin

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(44790 Matches)
?
?
49.5% WR(4102 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Jhin
?
Ezreal
15.00KDA1.67
0.38%Kill Participation0.23%
15Vision Score15
17,557Damage Dealt11,328
53Max CS Advantage0
61CS in First 10 Minutes44

Minions have varying gold values depending on their type, and the CS gap results in an approximate 326 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead1
Blue51,993G
Difference+6,327G
Red45,666G
?
9,799G
?
10,169G
?
13,328G
?
10,785G
?
7,912G
345G
1,495G
1,771G
1,876G
840G
9,454G
?
8,674G
?
11,557G
?
8,909G
?
7,072G
?