Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17439
?
28369
?
41287
?
21812
?
39345
?
33926
?
18183
?
43595
?
31681
?
31055
Total damage to objectives
5479
16978
9928
2231
462
15805
60201
4432
23891
17563
Total damage to buildings
5479
487
3159
182
0
9692
0
1169
7921
1993
Total damage shielded
0
0
0
0
0
0
0
0
0
2129
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Siphoning Strike (Q)

170xpressed

Wither (W)

34xpressed

Spirit Fire (E)

52xpressed

Fury of the Sands (R)

10xpressed

?

Nasus

Toughest Matchups

These champions counter Aatrox
?
Yorick
54.8%
398 Matches
?
Trundle
54.6%
282 Matches
?
TahmKench
54.2%
504 Matches
?
Illaoi
53.8%
405 Matches
?
Ornn
53.2%
293 Matches
?
KSante
53.2%
233 Matches
?
Garen
52.5%
794 Matches
?
Gwen
52.3%
266 Matches
?
Sion
52.0%
344 Matches
?
Chogath
51.8%
477 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
50.7% WR(11875 Matches)
?
?
51.5% WR(4480 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.55% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nasus
?
Volibear
1.44KDA2.44
0.28%Kill Participation0.37%
14Vision Score20
17,439Damage Dealt33,926
0Max CS Advantage45
48CS in First 10 Minutes68

Minions have varying gold values depending on their type, and the CS gap results in an approximate 384 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead3
Blue63,658G
Difference+7,296G
Red70,954G
?
11,629G
?
14,979G
?
14,068G
?
10,231G
?
12,751G
2,977G
1,707G
133G
6,354G
195G
14,606G
?
13,272G
?
13,935G
?
16,585G
?
12,556G
?