Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
23056
?
8573
?
41174
?
11693
?
11935
?
11082
?
8416
?
12341
?
19370
?
13477
Total damage to objectives
21566
28229
9987
4067
3066
4851
14610
279
3569
622
Total damage to buildings
14657
556
9987
2227
2234
2789
0
279
3569
622
Total damage shielded
0
0
0
0
1045
0
0
0
0
561
Total heals on teammates
0
0
0
0
0
0
0
0
0
643

Abilities usage

in numbers

High Note (Q)

60xpressed

Surround Sound (W)

27xpressed

Beat Drop (E)

49xpressed

Encore (R)

7xpressed

?

Seraphine

Summoner spell

Most popular spells
?
?
49.8% WR(8145 Matches)
?
?
50.6% WR(2855 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.67% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Seraphine
?
Lux
1.83KDA2.00
0.48%Kill Participation0.50%
21Vision Score6
13,477Damage Dealt11,935
0Max CS Advantage12
5CS in First 10 Minutes8

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead1
Blue49,138G
Difference+8,521G
Red40,617G
?
11,664G
?
9,040G
?
13,534G
?
7,361G
?
7,539G
4,447G
204G
6,442G
2,699G
535G
7,217G
?
9,244G
?
7,092G
?
10,060G
?
7,004G
?