Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
5489
?
10861
?
39925
?
13909
?
7969
?
7732
?
8359
?
17483
?
27211
?
4414
Total damage to objectives
4071
52549
12051
6810
7074
7534
2971
1160
6614
1624
Total damage to buildings
2009
2499
10396
6810
1000
7534
0
1160
5187
1420
Total damage shielded
0
0
0
0
0
0
0
0
0
405
Total heals on teammates
0
0
0
0
0
0
0
1194
0
553

Abilities usage

in numbers

Timewinder (Q)

87xpressed

Parallel Convergence (W)

14xpressed

Phase Dive (E)

25xpressed

Chronobreak (R)

3xpressed

?

Ekko

Toughest Matchups

These champions counter Aatrox
?
Shaco
56.2%
411 Matches
?
MonkeyKing
56.2%
333 Matches
?
Shyvana
54.5%
178 Matches
?
JarvanIV
54.2%
445 Matches
?
Skarner
52.9%
191 Matches
?
Nunu
52.8%
345 Matches
?
Nocturne
52.7%
666 Matches
?
Warwick
52.2%
607 Matches
?
Khazix
51.5%
524 Matches
?
Sejuani
51.3%
160 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(12630 Matches)
?
?
50.2% WR(3889 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.63% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ekko
?
Lillia
1.00KDA2.25
0.18%Kill Participation0.28%
5Vision Score13
8,359Damage Dealt10,861
18.25Max CS Advantage10.75
1CS in First 10 Minutes8

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue45,540G
Difference+5,499G
Red40,041G
?
8,247G
?
8,851G
?
14,502G
?
8,289G
?
5,651G
456G
347G
7,436G
2,156G
584G
7,791G
?
8,504G
?
7,066G
?
10,445G
?
6,235G
?