Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
41400
?
15319
?
27328
?
61161
?
17650
?
19165
?
43510
?
29258
?
20768
?
7700
Total damage to objectives
17184
39455
7234
13485
971
19859
36348
11188
12860
913
Total damage to buildings
3485
0
3055
2411
303
13916
3736
3122
6648
377
Total damage shielded
0
0
0
0
683
0
0
0
0
2978
Total heals on teammates
0
459
0
0
0
0
0
0
0
31711

Abilities usage

in numbers

Bouncing Bomb (Q)

201xpressed

Satchel Charge (W)

113xpressed

Hexplosive Minefield (E)

65xpressed

Mega Inferno Bomb (R)

14xpressed

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Ziggs

Toughest Matchups

These champions counter Aatrox
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Syndra
53.0%
151 Matches
?
Malzahar
49.4%
154 Matches
?
Veigar
47.4%
152 Matches
?
Ahri
45.3%
159 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.8% WR(7572 Matches)
?
?
51.4% WR(821 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.73% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Ziggs
?
Fizz
1.00KDA6.33
0.26%Kill Participation0.44%
18Vision Score31
27,328Damage Dealt29,258
3.4Max CS Advantage23.6
48CS in First 10 Minutes70

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead1
Blue58,237G
Difference+10,909G
Red69,146G
?
10,702G
?
9,744G
?
9,661G
?
18,465G
?
9,665G
3,507G
9,295G
3,792G
5,701G
16G
14,209G
?
19,039G
?
13,453G
?
12,764G
?
9,681G
?