Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7377
?
16545
?
8223
?
15770
?
6854
?
8866
?
8330
?
9007
?
11926
?
11684
Total damage to objectives
18747
38044
28834
5303
1925
8157
3725
1668
0
0
Total damage to buildings
1129
4397
5494
5303
1540
3713
210
1668
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
74
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Light Binding (Q)

25xpressed

Prismatic Barrier (W)

7xpressed

Lucent Singularity (E)

71xpressed

Final Spark (R)

10xpressed

?

Lux

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(23496 Matches)
?
?
52.3% WR(14828 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Blitzcrank
0.78KDA3.33
0.54%Kill Participation0.43%
6Vision Score13
11,684Damage Dealt6,854
24Max CS Advantage4
10CS in First 10 Minutes9
1Max Level Lead2
Blue62,458G
Difference+6,311G
Red56,147G
?
10,558G
?
14,619G
?
13,536G
?
13,033G
?
10,712G
1,030G
4,600G
2,323G
855G
437G
11,588G
?
10,019G
?
11,213G
?
12,178G
?
11,149G
?