Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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44230
?
12009
?
30242
?
59309
?
14174
?
38469
?
21920
?
22772
?
27634
?
12503
Total damage to objectives
7125
20578
10085
11743
671
16256
45935
18853
20803
7006
Total damage to buildings
7125
0
3830
2581
0
10477
2819
7758
2822
374
Total damage shielded
0
0
0
0
12018
0
0
0
0
2334
Total heals on teammates
0
0
0
0
12005
0
588
0
0
477

Abilities usage

in numbers

Mystic Shot (Q)

320xpressed

Essence Flux (W)

84xpressed

Arcane Shift (E)

49xpressed

Trueshot Barrage (R)

11xpressed

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Ezreal

Skill path

Most popular ability leveling order
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P
Rising Spell Force
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Q
Mystic Shot
1
4
5
7
9
?
W
Essence Flux
3
14
15
17
18
?
E
Arcane Shift
2
8
10
12
13
?
R
Trueshot Barrage
6
11
16

Summoner spell

Most popular spells
?
?
48.5% WR(29180 Matches)
?
?
47.4% WR(2384 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
48.56% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Ezreal
?
Vayne
3.17KDA3.17
0.66%Kill Participation0.63%
32Vision Score24
59,309Damage Dealt27,634
84.4Max CS Advantage5
60CS in First 10 Minutes32

Minions have varying gold values depending on their type, and the CS gap results in an approximate 538 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue63,409G
Difference+4,085G
Red67,494G
?
14,504G
?
11,090G
?
14,995G
?
14,236G
?
8,584G
657G
3,344G
1,030G
579G
535G
15,161G
?
14,434G
?
13,965G
?
14,815G
?
9,119G
?