Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
32813
?
23822
?
18736
?
28708
?
13541
?
27320
?
17888
?
24084
?
22193
?
14930
Total damage to objectives
18602
33439
2071
10474
1962
15152
33534
5935
16117
8969
Total damage to buildings
6808
0
1265
8223
1694
11115
4929
1983
1062
0
Total damage shielded
0
0
1953
0
4578
0
0
1306
0
0
Total heals on teammates
0
0
0
0
3745
0
0
0
0
0

Abilities usage

in numbers

Rampage (Q)

290xpressed

Spirit of Dread (W)

62xpressed

Devastating Charge (E)

41xpressed

Onslaught of Shadows (R)

9xpressed

?

Hecarim

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Warpath
?
Q
Rampage
1
4
5
7
9
?
W
Spirit of Dread
2
8
10
12
13
?
E
Devastating Charge
3
14
15
17
18
?
R
Onslaught of Shadows
6
11
16

Summoner spell

Most popular spells
?
?
49.6% WR(14932 Matches)
?
?
42.1% WR(603 Matches)
Error fetching data

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?
Hecarim
?
Udyr
3.60KDA3.80
0.67%Kill Participation0.59%
22Vision Score16
23,822Damage Dealt17,888
2Max CS Advantage55
2CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 38 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead4
Blue55,775G
Difference+1,542G
Red57,317G
?
14,517G
?
11,601G
?
7,560G
?
13,371G
?
8,726G
431G
1,757G
2,833G
3,338G
721G
14,086G
?
13,358G
?
10,393G
?
10,033G
?
9,447G
?