Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
57983
?
14887
?
38469
?
21795
?
6835
?
20389
?
22184
?
43947
?
32250
?
13719
Total damage to objectives
19885
30152
33378
9710
4871
1632
21262
18969
14416
4154
Total damage to buildings
7511
6421
5496
3175
2414
954
0
10219
9931
1169
Total damage shielded
0
0
0
0
9752
153
885
0
0
8588
Total heals on teammates
0
0
0
0
6670
0
0
2234
0
1493

Abilities usage

in numbers

Dancing Grenade (Q)

55xpressed

Deadly Flourish (W)

40xpressed

Captive Audience (E)

52xpressed

Curtain Call (R)

50xpressed

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Jhin

Failed to fetch data. Please try again.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45252 Matches)
?
?
49.5% WR(4130 Matches)
Error fetching data

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?
Jhin
?
Ezreal
1.33KDA3.50
0.38%Kill Participation0.37%
22Vision Score6
21,795Damage Dealt32,250
0Max CS Advantage67
50CS in First 10 Minutes65

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue65,428G
Difference+306G
Red65,122G
?
16,306G
?
15,141G
?
14,260G
?
11,429G
?
8,292G
5,662G
2,507G
3,825G
1,955G
2,083G
10,644G
?
12,634G
?
18,085G
?
13,384G
?
10,375G
?