Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38285
?
28853
?
17975
?
40606
?
21548
?
21645
?
22231
?
49199
?
30412
?
8878
Total damage to objectives
17328
6554
42827
12802
5880
7827
21912
3523
5049
1104
Total damage to buildings
13054
6554
3866
8073
1221
5327
0
3523
3768
310
Total damage shielded
0
0
0
0
0
0
0
0
0
2113
Total heals on teammates
0
0
0
0
0
0
0
0
0
275

Abilities usage

in numbers

Piercing Light (Q)

78xpressed

Ardent Blaze (W)

48xpressed

Relentless Pursuit (E)

58xpressed

The Culling (R)

12xpressed

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Lucian

Skill path

Most popular ability leveling order
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P
Lightslinger
?
Q
Piercing Light
1
4
5
7
9
?
W
Ardent Blaze
3
14
15
17
18
?
E
Relentless Pursuit
2
8
10
12
13
?
R
The Culling
6
11
16

Summoner spell

Most popular spells
?
?
48.2% WR(13569 Matches)
?
?
47.1% WR(1182 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.40% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Lucian
?
Miss Fortune
2.25KDA3.11
0.44%Kill Participation0.54%
17Vision Score22
30,412Damage Dealt40,606
44.2Max CS Advantage44
40CS in First 10 Minutes71

Minions have varying gold values depending on their type, and the CS gap results in an approximate 595 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead2
Blue69,652G
Difference+4,193G
Red65,459G
?
16,565G
?
12,769G
?
13,084G
?
15,314G
?
11,920G
2,941G
865G
1,850G
213G
3,754G
13,624G
?
13,634G
?
14,934G
?
15,101G
?
8,166G
?