Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
7773
?
2570
?
6667
?
2948
?
15507
?
7432
?
5844
?
16446
?
11898
?
4289
Total damage to objectives
0
0
0
0
0
393
280
0
85
0
Total damage to buildings
0
0
0
0
0
393
280
0
85
0
Total damage shielded
0
0
0
0
0
0
817
0
1348
0
Total heals on teammates
232
164
167
0
109
171
246
239
0
0

Abilities usage

in numbers

Urchin Strike (Q)

7xpressed

Seastone Trident (W)

9xpressed

Playful / Trickster (E)

14xpressed

Chum the Waters (R)

4xpressed

?

Fizz

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Nimble Fighter
?
Q
Urchin Strike
3
14
15
17
18
?
W
Seastone Trident
2
8
10
12
13
?
E
Playful / Trickster
1
4
5
7
9
?
R
Chum the Waters
6
11
16

Summoner spell

Most popular spells
?
?
49.0% WR(12270 Matches)
?
?
46.3% WR(986 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
49.75% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Fizz
?
Twitch
0.86KDA14.50
0.43%Kill Participation0.88%
0Vision Score0
2,948Damage Dealt7,432
0Max CS Advantage0
6CS in First 10 Minutes28

Minions have varying gold values depending on their type, and the CS gap results in an approximate 422 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
0Max Level Lead0
Blue29,998G
Difference+4,795G
Red34,793G
?
7,220G
?
5,342G
?
5,403G
?
4,881G
?
7,152G
754G
1,477G
2,291G
1,524G
1,251G
7,974G
?
6,819G
?
7,694G
?
6,405G
?
5,901G
?