Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
46
?
0
?
534
?
0
?
0
?
101
?
0
?
0
?
0
?
0
Total damage to objectives
0
0
0
0
0
0
0
0
0
0
Total damage to buildings
0
0
0
0
0
0
0
0
0
0
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Blinding Assault (Q)

0xpressed

Heightened Senses (W)

0xpressed

Vault (E)

1xpressed

Behind Enemy Lines (R)

0xpressed

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Quinn

Toughest Matchups

These champions counter Aatrox
?
Malphite
58.4%
202 Matches
?
Darius
47.9%
163 Matches
?
Garen
44.7%
170 Matches

Skill path

Most popular ability leveling order
Harrier
P
Harrier
Blinding Assault
Q
Blinding Assault
2
8
10
12
13
Heightened Senses
W
Heightened Senses
3
4
5
7
9
Vault
E
Vault
1
14
15
17
18
Behind Enemy Lines
R
Behind Enemy Lines
6
11
16

Summoner spell

Most popular spells
?
?
50.3% WR(4189 Matches)
?
?
47.2% WR(252 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.36% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Quinn
?
Malphite
0.00KDA0.00
0.00%Kill Participation0.00%
0Vision Score0
46Damage Dealt101
0Max CS Advantage0
0CS in First 10 Minutes0

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead0
Blue2,655G
Difference+26G
Red2,629G
?
517G
?
517G
?
585G
?
517G
?
519G
0G
0G
26G
0G
0G
517G
?
517G
?
559G
?
517G
?
519G
?