Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21312
?
13756
?
44778
?
12301
?
11311
?
21787
?
13777
?
25553
?
29715
?
10787
Total damage to objectives
19497
64957
9173
17203
7683
10709
6871
6686
6066
366
Total damage to buildings
10601
3097
7972
3537
1874
8336
0
4287
5737
267
Total damage shielded
0
0
0
0
10494
0
0
0
0
1879
Total heals on teammates
0
0
0
0
0
0
0
0
0
13186

Abilities usage

in numbers

Aqua Prison (Q)

29xpressed

Ebb and Flow (W)

79xpressed

Tidecaller's Blessing (E)

73xpressed

Tidal Wave (R)

10xpressed

?

Nami

Summoner spell

Most popular spells
?
?
52.5% WR(21343 Matches)
?
?
49.8% WR(6078 Matches)
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.91% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nami
?
Karma
8.50KDA3.80
0.71%Kill Participation0.49%
59Vision Score56
10,787Damage Dealt11,311
1Max CS Advantage28
13CS in First 10 Minutes17

Minions have varying gold values depending on their type, and the CS gap results in an approximate 77 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead2
Blue61,480G
Difference+8,694G
Red52,786G
?
12,870G
?
10,521G
?
17,583G
?
11,010G
?
9,496G
2,120G
1,339G
4,331G
921G
1,825G
10,750G
?
9,182G
?
13,252G
?
11,931G
?
7,671G
?