Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
4405
?
1926
?
3912
?
3541
?
1617
?
3887
?
1299
?
4395
?
4500
?
5240
Total damage to objectives
2732
4941
962
0
838
0
6400
1112
2022
980
Total damage to buildings
1253
0
0
0
0
0
0
1112
2022
980
Total damage shielded
0
0
0
0
0
0
0
0
0
254
Total heals on teammates
0
0
0
0
0
0
0
0
0
252

Abilities usage

in numbers

Piercing Arrow (Q)

12xpressed

Blighted Quiver (W)

0xpressed

Hail of Arrows (E)

5xpressed

Chain of Corruption (R)

1xpressed

?

Varus

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Error fetching data

Summoner spell

Most popular spells
?
?
48.9% WR(12065 Matches)
?
?
48.4% WR(1041 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Varus
?
Caitlyn
4.00KDA0.33
0.50%Kill Participation0.25%
3Vision Score1
3,541Damage Dealt4,500
9Max CS Advantage9
45CS in First 10 Minutes50

Minions have varying gold values depending on their type, and the CS gap results in an approximate 96 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
1Max Level Lead1
Blue18,019G
Difference+850G
Red17,169G
?
4,017G
?
4,254G
?
3,284G
?
3,719G
?
2,745G
1,076G
628G
569G
15G
270G
2,941G
?
3,626G
?
3,853G
?
3,734G
?
3,015G
?