Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25008
?
19268
?
22177
?
24255
?
13156
?
35933
?
21158
?
39026
?
26449
?
35462
Total damage to objectives
4097
14135
14907
4984
1258
17015
61139
10177
34390
7545
Total damage to buildings
2457
589
11581
4694
318
4110
3431
6698
9415
1731
Total damage shielded
0
0
0
0
3046
0
0
0
0
5167
Total heals on teammates
0
0
0
0
8033
0
0
0
0
0

Abilities usage

in numbers

Decimate (Q)

101xpressed

Crippling Strike (W)

123xpressed

Apprehend (E)

19xpressed

Noxian Guillotine (R)

15xpressed

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Darius

Summoner spell

Most popular spells
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?
49.3% WR(19422 Matches)
?
?
52.8% WR(2195 Matches)
Best starting option
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Time target@ 4 min
Early game
?
?
?
53.92% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Darius
?
Heimerdinger
3.60KDA0.33
0.42%Kill Participation0.13%
21Vision Score17
35,933Damage Dealt25,008
59Max CS Advantage4
82CS in First 10 Minutes72

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
3Max Level Lead1
Blue66,239G
Difference+9,688G
Red75,927G
?
11,474G
?
12,437G
?
18,240G
?
14,552G
?
9,536G
5,835G
1,327G
2,493G
1,528G
3,491G
17,309G
?
13,764G
?
15,747G
?
16,080G
?
13,027G
?