Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
38759
?
33760
?
62829
?
42735
?
11682
?
71253
?
19508
?
23413
?
59158
?
11467
Total damage to objectives
11700
44860
14524
7027
4499
11030
46977
7149
37711
5845
Total damage to buildings
6782
3327
2857
6724
792
11030
2921
7048
6567
2978
Total damage shielded
0
0
0
0
4476
0
0
0
0
2822
Total heals on teammates
0
0
0
0
6418
0
0
0
969
13990

Abilities usage

in numbers

To the Skies! / Shock Blast (Q)

118xpressed

Lightning Field / Hyper Charge (W)

78xpressed

Thundering Blow / Acceleration Gate (E)

61xpressed

Mercury Cannon / Mercury Hammer (R)

101xpressed

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Jayce

Toughest Matchups

These champions counter Aatrox
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Malphite
60.6%
221 Matches
?
Mordekaiser
58.3%
163 Matches
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Chogath
57.8%
173 Matches
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Teemo
53.4%
163 Matches
?
Aatrox
49.7%
167 Matches
?
Darius
45.5%
191 Matches

Summoner spell

Most popular spells
?
?
45.9% WR(6963 Matches)
?
?
47.2% WR(671 Matches)
Best starting option
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Time target@ 4 min
Early game
?
?
?
46.48% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Jayce
?
Vladimir
0.93KDA2.75
0.26%Kill Participation0.54%
27Vision Score21
38,759Damage Dealt71,253
0Max CS Advantage63.6
45CS in First 10 Minutes57

Minions have varying gold values depending on their type, and the CS gap results in an approximate 230 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue73,714G
Difference+1,913G
Red75,627G
?
14,102G
?
15,129G
?
18,448G
?
15,374G
?
10,661G
5,502G
1,461G
7,494G
4,675G
691G
19,604G
?
13,668G
?
10,954G
?
20,049G
?
11,352G
?