Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
25300
?
22209
?
34786
?
18743
?
4432
?
17223
?
14071
?
28396
?
35202
?
39532
Total damage to objectives
1310
11788
5955
1945
858
51201
39481
1508
9925
4365
Total damage to buildings
1310
126
5955
1945
858
13411
0
1508
9611
4365
Total damage shielded
0
0
0
0
4236
0
0
1666
0
2038
Total heals on teammates
0
0
0
0
1500
0
337
0
0
3973

Abilities usage

in numbers

Light Binding (Q)

61xpressed

Prismatic Barrier (W)

43xpressed

Lucent Singularity (E)

190xpressed

Final Spark (R)

10xpressed

?

Lux

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Lux
?
Twisted Fate
5.50KDA0.82
0.31%Kill Participation0.53%
0Vision Score5
28,396Damage Dealt34,786
0Max CS Advantage88
46CS in First 10 Minutes56

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue53,616G
Difference+8,622G
Red62,238G
?
11,563G
?
9,333G
?
14,756G
?
10,167G
?
7,797G
1,649G
3,669G
4,834G
2,312G
5,826G
13,212G
?
13,002G
?
9,922G
?
12,479G
?
13,623G
?