Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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21822
?
9589
?
19680
?
36089
?
19299
?
31548
?
29466
?
21475
?
8734
?
9941
Total damage to objectives
10475
28059
9027
8041
6647
10112
42838
3006
8571
1863
Total damage to buildings
8663
3289
158
8041
2607
5612
495
1145
993
1361
Total damage shielded
0
0
0
0
1176
0
0
0
0
6533
Total heals on teammates
0
0
0
0
235
0
0
0
0
4526

Abilities usage

in numbers

Boomerang Throw / Boulder Toss (Q)

134xpressed

Hyper / Wallop (W)

26xpressed

Hop / Crunch (E)

42xpressed

GNAR! (R)

8xpressed

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Gnar

Toughest Matchups

These champions counter Aatrox
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Malphite
59.0%
519 Matches
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Illaoi
55.0%
151 Matches
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Darius
54.4%
364 Matches
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Ornn
54.4%
217 Matches
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Teemo
54.1%
290 Matches
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Renekton
54.1%
222 Matches
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Riven
53.6%
179 Matches
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Camille
53.5%
155 Matches
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Shen
53.3%
214 Matches
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Mordekaiser
52.6%
367 Matches
Error fetching data

Summoner spell

Most popular spells
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?
49.2% WR(9715 Matches)
?
?
47.0% WR(198 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
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?
?
50.70% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

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Gnar
?
Aatrox
1.50KDA6.33
0.41%Kill Participation0.56%
18Vision Score16
21,822Damage Dealt31,548
44.4Max CS Advantage8
57CS in First 10 Minutes33

Minions have varying gold values depending on their type, and the CS gap results in an approximate 461 gold in your favor.

You could use this early advantage to purchase items like:

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?
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1Max Level Lead3
Blue61,921G
Difference+8,956G
Red52,965G
?
12,412G
?
10,326G
?
10,521G
?
17,570G
?
11,092G
331G
3,687G
107G
8,762G
3,443G
12,081G
?
14,013G
?
10,414G
?
8,808G
?
7,649G
?