Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21517
?
13586
?
19613
?
17913
?
14925
?
12114
?
23699
?
34170
?
43733
?
18035
Total damage to objectives
9360
23260
5209
4542
1422
7237
40398
10106
9938
5608
Total damage to buildings
2294
0
5209
1256
1422
7237
3896
6734
8417
2448
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
712
0
0
0
0
0

Abilities usage

in numbers

Corrosive Charge (Q)

45xpressed

Purge (W)

134xpressed

Disdain (E)

25xpressed

Fear Beyond Death (R)

7xpressed

?

Urgot

Toughest Matchups

These champions counter Aatrox
?
Gnar
56.8%
162 Matches
?
Kayle
54.4%
239 Matches
?
Illaoi
54.4%
195 Matches
?
DrMundo
53.2%
308 Matches
?
Shen
52.9%
210 Matches
?
Malphite
52.5%
314 Matches
?
Sett
51.1%
368 Matches
?
Teemo
50.2%
273 Matches
?
Jax
50.2%
255 Matches
?
Nasus
48.9%
280 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.5% WR(8371 Matches)
?
?
51.3% WR(1556 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
52.07% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Urgot
?
Olaf
1.60KDA1.40
0.47%Kill Participation0.17%
19Vision Score0
21,517Damage Dealt12,114
64Max CS Advantage1
70CS in First 10 Minutes55

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
3Max Level Lead0
Blue52,001G
Difference+5,516G
Red57,517G
?
11,500G
?
8,483G
?
10,941G
?
10,641G
?
10,436G
831G
3,705G
1,694G
2,888G
1,940G
10,669G
?
12,188G
?
12,635G
?
13,529G
?
8,496G
?