Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
49815
?
55100
?
22228
?
23918
?
13755
?
35907
?
44693
?
63840
?
49628
?
26092
Total damage to objectives
13180
28768
2703
6401
628
5438
65773
21206
14764
4718
Total damage to buildings
8517
1510
0
2843
0
3320
2146
16807
7705
1144
Total damage shielded
0
0
0
0
8468
0
0
0
0
0
Total heals on teammates
0
0
0
0
11238
0
0
0
0
0

Abilities usage

in numbers

Dredge Line (Q)

50xpressed

Titan's Wrath (W)

48xpressed

Riptide (E)

68xpressed

Depth Charge (R)

15xpressed

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Nautilus

Skill path

Most popular ability leveling order
?
P
Staggering Blow
?
Q
Dredge Line
1
4
5
7
9
?
W
Titan's Wrath
2
8
10
12
13
?
E
Riptide
3
14
15
17
18
?
R
Depth Charge
6
11
16

Summoner spell

Most popular spells
?
?
47.7% WR(18129 Matches)
?
?
47.5% WR(3853 Matches)
Best starting option
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Time target@ 4 min
Early game
?
?
?
46.61% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Nautilus
?
Sona
3.14KDA1.50
0.40%Kill Participation0.50%
85Vision Score46
26,092Damage Dealt13,755
44.5Max CS Advantage9
13CS in First 10 Minutes16

Minions have varying gold values depending on their type, and the CS gap results in an approximate 58 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

2Max Level Lead1
Blue72,370G
Difference+7,242G
Red79,612G
?
16,495G
?
18,239G
?
12,835G
?
14,996G
?
9,805G
3,536G
1,839G
10,126G
366G
2,125G
12,959G
?
16,400G
?
22,961G
?
15,362G
?
11,930G
?