Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
28206
?
14043
?
32784
?
26141
?
25836
?
27003
?
31488
?
13520
?
17454
?
13810
Total damage to objectives
13375
49293
6622
16964
6463
26692
10114
2736
645
1970
Total damage to buildings
11641
2300
6622
2499
2549
10411
1699
2362
645
1970
Total damage shielded
0
0
0
0
3865
0
0
0
0
0
Total heals on teammates
0
0
0
0
0
0
0
0
232
0

Abilities usage

in numbers

Siphoning Strike (Q)

198xpressed

Wither (W)

28xpressed

Spirit Fire (E)

53xpressed

Fury of the Sands (R)

9xpressed

?

Nasus

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Nasus
?
Sett
1.18KDA1.25
0.41%Kill Participation0.36%
8Vision Score9
27,003Damage Dealt28,206
40Max CS Advantage21
41CS in First 10 Minutes48

Minions have varying gold values depending on their type, and the CS gap results in an approximate 134 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
3Max Level Lead2
Blue58,545G
Difference+4,941G
Red53,604G
?
10,182G
?
10,579G
?
13,396G
?
11,971G
?
12,417G
2,747G
3,779G
5,076G
2,042G
4,349G
12,929G
?
14,358G
?
8,320G
?
9,929G
?
8,068G
?