Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
12112
?
7079
?
15522
?
20741
?
3701
?
22818
?
8831
?
20711
?
20076
?
20353
Total damage to objectives
3411
10044
0
1654
548
11071
57466
17564
25117
15024
Total damage to buildings
3411
45
0
1654
145
5326
6244
3478
13239
1799
Total damage shielded
0
0
0
0
1016
0
0
0
0
4049
Total heals on teammates
0
0
0
0
293
0
0
0
0
0

Abilities usage

in numbers

Rampage (Q)

241xpressed

Spirit of Dread (W)

49xpressed

Devastating Charge (E)

45xpressed

Onslaught of Shadows (R)

6xpressed

?

Hecarim

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
49.5% WR(15039 Matches)
?
?
42.1% WR(606 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Hecarim
?
Volibear
0.50KDA10.00
0.57%Kill Participation0.33%
13Vision Score20
7,079Damage Dealt8,831
24Max CS Advantage20
0CS in First 10 Minutes0
1Max Level Lead3
Blue43,583G
Difference+14,385G
Red57,968G
?
8,924G
?
8,306G
?
9,595G
?
10,736G
?
6,022G
2,568G
1,887G
2,340G
3,732G
3,858G
11,492G
?
10,193G
?
11,935G
?
14,468G
?
9,880G
?