Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
17932
?
9307
?
22236
?
20897
?
12887
?
31991
?
13502
?
1347
?
11509
?
11456
Total damage to objectives
22528
33099
18028
33422
5562
5931
9935
78
4400
1559
Total damage to buildings
20368
2171
9542
4365
1268
5931
0
78
3828
808
Total damage shielded
0
0
0
0
1226
0
0
0
0
456
Total heals on teammates
0
0
0
0
870
0
201
0
0
278

Abilities usage

in numbers

Light Binding (Q)

60xpressed

Prismatic Barrier (W)

14xpressed

Lucent Singularity (E)

102xpressed

Final Spark (R)

8xpressed

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Lux

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Summoner spell

Most popular spells
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?
49.4% WR(23083 Matches)
?
?
52.3% WR(14550 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.89% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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?
Lux
?
Seraphine
0.83KDA7.00
0.24%Kill Participation0.48%
29Vision Score35
11,456Damage Dealt12,887
29Max CS Advantage2
12CS in First 10 Minutes12

Minions have varying gold values depending on their type, and the CS gap results in an approximate 0 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

0Max Level Lead2
Blue51,794G
Difference+5,186G
Red46,608G
?
11,379G
?
8,790G
?
14,037G
?
10,452G
?
7,136G
3,517G
1,520G
9,323G
887G
13G
14,896G
?
10,310G
?
4,714G
?
9,565G
?
7,123G
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