Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
24592
?
61076
?
40637
?
35210
?
11704
?
27933
?
24236
?
34751
?
24115
?
50380
Total damage to objectives
9542
49566
18160
13279
7465
6007
36447
9835
11853
7695
Total damage to buildings
7054
5010
6271
4466
1619
2570
0
4345
2806
616
Total damage shielded
0
0
0
0
7191
0
0
0
0
0
Total heals on teammates
0
0
0
0
875
0
0
0
0
978

Abilities usage

in numbers

Dancing Grenade (Q)

82xpressed

Deadly Flourish (W)

34xpressed

Captive Audience (E)

63xpressed

Curtain Call (R)

25xpressed

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Jhin

Summoner spell

Most popular spells
?
?
50.6% WR(44903 Matches)
?
?
49.4% WR(4106 Matches)
Best starting option
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Time target@ 4 min
Early game
?
?
?
51.54% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Jhin
?
Miss Fortune
1.56KDA2.44
0.39%Kill Participation0.46%
22Vision Score27
24,115Damage Dealt35,210
47Max CS Advantage4
56CS in First 10 Minutes46

Minions have varying gold values depending on their type, and the CS gap results in an approximate 192 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
2Max Level Lead1
Blue76,114G
Difference+8,483G
Red67,631G
?
15,324G
?
18,374G
?
16,540G
?
15,591G
?
10,285G
3,576G
5,947G
1,403G
2,038G
4,481G
11,748G
?
12,427G
?
15,137G
?
13,553G
?
14,766G
?