Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
20151
?
14065
?
16553
?
18051
?
11998
?
13431
?
14898
?
31686
?
12366
?
19537
Total damage to objectives
5477
10449
10558
2715
5594
25188
32267
9203
11475
6562
Total damage to buildings
1799
1012
2528
2715
1328
7919
3154
7004
3870
2251
Total damage shielded
0
0
0
0
0
0
0
0
0
384
Total heals on teammates
0
231
0
0
0
0
0
0
364
0

Abilities usage

in numbers

Powerball (Q)

56xpressed

Defensive Ball Curl (W)

67xpressed

Frenzying Taunt (E)

39xpressed

Soaring Slam (R)

8xpressed

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Rammus

Toughest Matchups

These champions counter Aatrox
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Shaco
56.0%
168 Matches
?
Amumu
54.9%
253 Matches
?
JarvanIV
54.6%
152 Matches
?
Lillia
53.3%
169 Matches
?
Nocturne
52.5%
297 Matches
?
Graves
51.6%
153 Matches
?
Warwick
51.3%
378 Matches
?
Viego
51.1%
468 Matches
?
Khazix
48.3%
209 Matches
?
Diana
48.1%
183 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
49.4% WR(4871 Matches)
?
?
50.8% WR(1111 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
50.92% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Rammus
?
Rengar
1.89KDA3.83
0.74%Kill Participation0.50%
16Vision Score15
14,065Damage Dealt14,898
8Max CS Advantage63.5
1CS in First 10 Minutes10

Minions have varying gold values depending on their type, and the CS gap results in an approximate 173 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead3
Blue43,964G
Difference+11,801G
Red55,765G
?
7,963G
?
9,028G
?
9,649G
?
9,469G
?
7,855G
3,280G
1,848G
3,624G
291G
2,758G
11,243G
?
10,876G
?
13,273G
?
9,760G
?
10,613G
?